Posts

Showing posts with the label Abstract Animation

Summary: Dan Bashara on UPA Cartoons and Prewar Modernism

On Thursday, Jan 13, 2011, Dan Bashara, PhD student at Northwestern University, gave a talk entitled "Useful in the Abstract: UPA Cartoons and Prewar Modernism." Bruce Jenkins of the School of the Art Institute of Chicago provided the response. In his talk, Bashara focused on postwar animation’s relationship to Precisionism, an often overlooked strand of American modernist painting that first appeared in the late teens and proliferated in the 1920s, going into decline thereafter until the rise of Abstract Expressionism supplanted it on the national radar. The practitioners of this modernist animation style, among which the most prominent was the United Productions of America, were rooted in artistic sources that were concerned with developing a distinctly homegrown modernism that operated outside the orbit of Abstract Expressionism (the privileged example in most histories of American modernist painting). Precisionism, and the period in which it flourished, was marked by a se...

Summary: Andrew Johnston, “Coding Patterns: The Algorithmic Mechanisms of John Whitney, Larry Cuba and Early Digital Animation”

On Thursday, Nov 4, Andrew Johnston of the University of Chicago delivered his talk “Coding Patterns: The Algorithmic Mechanisms of John Whitney, Larry Cuba and Early Digital Animation,” from a chapter of his dissertation. Jon Cates, from the School of the Art Institute of Chicago, provided the response. Johnston proposed an understanding of digitality based in what he likes to call the “stuff of the digital” – its materials, the processes by which it works and is made, its hardware and its software. To do this he explored the techniques used by abstract animators John Whitney and Larry Cuba to create digital films in the 1960s and 1970s. Using research from interviews he conducted with the filmmakers and programmers as well as from a study of the Whitney archives, Johnston described the complex and time-consuming (as well as time-delayed) methods by which Whitney and Cuba developed computer animation from what might be understood as the aesthetics of the algorithm. Whitney’s animation...